#pragma once

#include "master.h"

#include "entity.h"

//--------------------------------------------------------------------------------------------------
// EntPoint.h - A basic node type
//--------------------------------------------------------------------------------------------------

class EntPoint : public Entity
{
public:
	EntPoint();
	EntPoint(ofxXmlSettings &xml);

	void customDraw();
	void save(ofxXmlSettings &xml);

	Entity* copy();
};

//--------------------------------------------------------------------------------------------------

Entity* entPoint_create(ofxXmlSettings &xml);

//--------------------------------------------------------------------------------------------------
